helplog / help [command name]. Hearts of Iron 4 Naval Combat Ship & Fleet Composition 2018 Guide will cover fleet templates, im also showing some hoi4 tips ... Samsung note 8 restart problem. She's all good! They take games that need dozens of hours to learn, that they play for hundreds of hours, and they say "Oversimplified and dumbed down. Cookies help us deliver our Services. Your Strike Force/Invasion Escort battle fleets are going to need a mix of everything, I think I had something like 1/2/2/5 Carrier/Battleship/LC/Destroyer ratio repeated up to 4 carrier stacks in each ocean. It should do that automatically. HOI4- Army Composition Guide (Part 2) 10 Tips for Designing a Division Template in Hoi4 (Hearts of Iron 4 Strategy Guide) [HOI4] An In-Depth Guide to Land Combat. For the love of god yes. 2020 December 29: Updated for HOI4 v1.10.3 The old version apparently didn't work for everyone anymore. #6. Destroyers: I've only made ASW destroyers, sonar, radar, depth charges and fast engine. For now, however, it is ending 2020 with a pretty stagnant fleet composition compared to pre-crisis, though one set of aircraft is likely never to fly again – barring any major developments. With battles being less decisive and fleets having more time to disengage, and varying settings for fleet aggressiveness, being able to get your ships both in and out of combat faster is a huge factor in the amount of damage you inflict in advantageous battles and damage you avoid in disadvantaged fights. As of the most recent patch, fleets with the Carrier Air advantage impose positioning penalties on the opposing fleet as well. Strike force is there just in case you find a big fleet. Doom stacks don't work any more [citation needed]. I've generally made my tasks forces (as US) four carriers, 8 light cruisers, and 12 to 16 ASW destroyers. Your heavy strike force should consist of the same ratio of DD:CL, but for every 2-3 light cruisers, you want to have 1-2 heavy cruisers and one battleship. There are no technologies available to unlock more advanced convoy models. But if you want to I recommend building a separate fleet just for that. Parantez içinde olanlar da aynı işlevi görür. The Minsweepers which is just specialised Destroyers with escorting Light Cruisers. Ragnvaldr Çevrimdışı Praetor. hoi4 what causes strikes, Can anyone suggest a reason why I can play EU4 and Stellaris without issue, but HOI4 causes my PC to restart within a few seconds of loading the game? I've gotten sick of the whole submarine spam meta at the moment and have begun making proper fleets as nations that aren't traditionally naval powers (Germany, Soviet Union, and a surprising amount of success as Australia). In this video i'm starting a new tutorial series about how to Navy in HoI4. Optimal US fleet compositions? With that said, even with max radar, sonar, depth charges, engines, air superiority, and naval bombers in a region being convoy raided, you still won't sink enemy subs, you'll only drive them off to raid in another zone. Your carriers are more likely to get sunk in a port strike repairing than an actual encounter with the enemy. With big torpedo upgrades, subs shred capital ships and are still pretty unlikely to get sunk (with an admiral with good traits, subs appear to actually be unkillable). Carriers, outfitted with the right aircraft for your intentions, are stronger now (IMO) because of the new torpedo damage system. Light cruisers: AA and light cruiser batteries or later AA with dual purpose batteries, radar, engines, fire control. A force of 4 fleet carriers, with another force of 4 joining later. Type the name of a command into the search bar to instantly search our database of 172 HOI4 commands for the most recent version of the game on Steam (PC). With UK I used to just assembled one massive fuck you fleet, a sub fleet I didn't care about and a few escort fleets, that pretty much the same now? Well I have my main fleet, which consists of 1 SH Battleship, 2 Battleships, 2 Battlecruisers, 4 CA, 6CL and 12 DD's with anywhere from 1-4 Carriers, depending. Uncategorized. Fleet-in-Being Doctrine is great for protecting sealanes, hunting submarines, surface ship combat, and ok for assaulting provience for sea and operating carriers. What I mean is, if task force A has 15/10 destroyers, and taskforce B has 5/10 the excess from A wont move to B? 2 1 Barnett, 1991. p. 71. Typically I’ll drop 3-5 convoys before losing a sub and disengaging (enemy planes still hurt). Help Thread . I'd really like to know about that aswell. You may lose a few subs, but as you get to the later year subs, they become virtually unkillable and you will have completely stopped the enemy's oil production thus making it impossible for them to fight back. The only reason a weaker fleet comes out of its ports to play is when a naval invasion is imminent and there's nothing to lose with a Hail Mary attack. As long as your game is paused, the United States of America will most likely stay the way it is. A lot of good thoughts in this thread already, but IMO the really big change to the meta that's coming is the significance of speed. What does everything mean and how do you effectively manage it. Carriers are vitally important to fleets in HOI4: if you don’t want to build any of your own, you should still plan to specifically target and kill enemy carriers. Aus aktuellem Anlass Umgang mit Sterben, Tod und Trauer in der Corona-Krise. An America player I see. It definitely seems like you pick off ships in much smaller numbers now than previously, which is good, way less likely to lose/destroy a full naval stack in a single short battle. Hearts of Iron 4 Naval Combat Ship & Fleet Composition 2018 Guide will cover fleet templates, im also showing some hoi4 tips ... Samsung note 8 restart problem. HOI4 BEST MODS TOP 5 Hearts of Iron 4 Mods - Best Mods in HOI4 Mods (2020) In this HOI4 Mods related video I tell you my Well this was a right bitch to get working, but hey! Less than four carriers requires an uneconomical use of support ships and screening vessels ~ Marc Andrew "Pete" Mitscher. I run 10s or 12s and set the rest in reserve. I just finished a US game with only using historical compensations and it didn't work out too well. Hover over a command in the table to view detailed argument-related help. For each task force, the player can choose how many ships to include. As Germany, basically three zones west of the UK and its GG. This was probably way overkill on the destroyers for the main with the changes, would probably add more LC's and drop some Destroyers if I did it again. Mix Destroyers and some LCs for Patrol/Convoy Escort (I was doing 3/1 D/LC ratio). But it could be that I had and still don't have any idea what is going on at sea. You can't become proficient in blitzkrieg-style maneuver warfare, but also learn to use mass-firepower and sheer weight of numbers to their best advantage. #5. ha. Roskill, 1954. p. 147. Hearts of Iron IV sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Thanks in advance. Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. The Carrier fleet which has 4 Carriers paired with 6 Destroyers and 2 Light and Heavy Cruisers and a Battlecruiser. Task forces are groups of individual ships. Make sure to send the strike force to a nearby port. As a polity it included large territorial holdings around the Mediterranean Sea in Europe , Northern Africa , and Western Asia ruled by emperors . If you want a decisive victory against IJN, you'd better have your battle fleet parked off the coast of Japan/their occupied territories. Each fleet consists of one or more task forces, with each task force containing a number of individual ships.Task forces are the most basic unit of ship control available to the player, while fleets serve as a useful grouping mechanism for task forces. The ideal composition of a fast-carrier task force is four carriers, six to eight support vessels and not less than 18 destroyers, preferably 24. I am taking this from Dustinl796 [1]. Also, stacking carriers is OP, enemy fleets melt like butter in front of them. I thought it was a bluescreen, but it's more like someone flicked the reset button on the PC. 3 Cv`s 2BB 5 BC. Thanks for watching! Instead you should split smaller ships in task forces and put the big gun capitals in a separate battlefleet. Then I have various taskforces. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. You can access the missions for your fleet via the Naval Screen (F2) and assign zones of control from here as well. Your massive fuck you fleet in Portsmouth will not reach your 1+6 light cruiser and destroyers off Portugal’s coast before my converted cruiser-carrier and heavy cruisers roll through, Since you can theoretically assign one task force to operate in every ocean province (don’t do that) it’s better to split your sub stack into more manageable numbers. I have no idea what the fleet composition meta will turn out to be, but right now I'm building for speed. Author of the Video: Alex The Rambler • Download and Play • Hearts of Iron 4 HOI4 Democratic Netherlands Survival Challenge • therambler146 • Today on Hearts of Iron 4 HOI4 I'll take command of the Netherlands and try to survive WW2! Convoy raiding is so incredibly powerful now. Naval bombers from carriers or land based still appear to wreck everything. This patrol composition will give exceptional speed, detection, and potential to engage enemy light forces as well as provide exceptional screening when your strike force shows up. Robust vessel if you want to i recommend building a separate battlefleet weight is increased by 5 * 5. Provide naval fire during the landings a mission statement should address an organizationpercent27s, Countable union of sets... Repair training damage, sail the other has extra torpedo tubes interconnected seas and oceans minelaying rate per region hoi4 fleet composition 2020! 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